Inclusive and accessible video game design enhances the gaming experience for everyone, creating a more diverse and inclusive gaming community. iAsia Brown (storyteller and producer, Xbox Game Studios), Chloe Condon (developer advocate, Google), Maria Ramos (executive producer and head of developer media studios, Google), and Jordan Schuetz (organizer of SF game development) share stories of designing more accessible, inclusive, and welcoming video games to a wider audience. Moderated by Heather Cook (community success, Microsoft).